![]() ![]() There’s already a demo, which you can grab here. I was porting that one Sven Co-op map to Source, even posted about it a few times in a previous thread, but I stopped since the HLS.fgd in VDC didnt have a. The mod team has used the concept art and information in Hodgson’s book to essentially remake a Half-Life 2 that probably exists out there somewhere in an alternate universe.Īlthough there’s no solid release date yet, you’ll be able to download Raising The Bar: Redux: Division 2 from ModDB when it’s out. The whole effort gets its name from a book by former games journo David Hodgson, which details Valve’s development of Half-Life 2 from its early days to release. Another group of modders revived the idea a few years later, and slapped the Redux moniker on the end. The Half-Life 2 reimagining started out in 2012 under a different team, who dropped the project in 2016. The Raising The Bar: Redux project isn’t the only glimpse into abandoned Half-Life we’ve seen this year either, with footage from Arkane’s scrapped Ravenholm spin-off included in a Noclip documentary back in May. You might’ve noticed, too, that Eli Vance is now Eli Maxwell, and isn’t Alyx’s dad in this version of the story. Disculpen por decir pero el video debi haberlo subido la semana pasada, pero no pude debido a que filmora (el programa que usaba para edita videos) expiro la. The project has a more traditionally American sci-fi flavour to it than Half-Life 2 proper, and I approve of Alyx’s almost Rocketeer-style goggles and jacket. It’s a different spin on Half-Life 2, and one that I find quite intriguing. Redux’s latest chapter will chuck Gordon Freeman into some of City 17’s nasty canals, and re-envisions the creepy Ravenholm. I made the Bootleg Half-Life: Alyx FGD, FGDs for gmod gamemodes, standalone Source Engine games, and have contributed to an official gmod FGD.Watch on YouTube Raising The Bar: Redux is a whole different version of the Half-Life 2 you know. Mocap is pretty easy to do, so I can sell raw animations for very cheap (free in some cases?) Almost all mocap needs some cleanup though which I can do for more money.Īn FGD controls what entities appear in hammer. This is compatible with any modern game engine. Contents 1 Game Configurations 1.1 Configuration 1.2 Game Data Files 1.3 Default PointEntity class 1.4 Default SolidEntity class 1. I can record motion capture data for any humanoid characters. Half-Life Source.fgd is required for this process. This can be gmod/s&box addons, games, or something else. I have experience with PBR (Unity, Source2, UE4) and legacy formats like Source 1. I can make custom materials for your mod/game. I can also do level design for other engines like Unity, UE4, or games with custom editors like Rust and Unturned. I still create the environment and landscape by hand, but most of the buildings are made automagically. I can use it to create a whole city (with building interiors) very quickly and cheaply. The momentum.fgd file in your Hammer configuration. Hot deal - I made a city generator for Source 2. The keyvalues for world portals specify both half-width and half-height, which means that the maximum. Roleplay maps can take anywhere from a few weeks to months to make. These are usually very big, so they take a long time and a lot of money to make. Half-Life: Source - Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. I can make a huge city for your roleplay server. You’ll see (and play) the map throughout it’s development, starting with a basic blockout to the final art pass. Source Engine was a form of software that enabled the 3D view of movies and games. Think Deathmatch mode, CSGO/TF2, or gamemodes like TTT or Murder. Half-Life: Source allowed players to view their game in the 3D version since it incorporated the new Source Engine developed by the Valve Corporation. These are maps meant to be played over and over again. Detailing only comes after most of the gameplay has refined. ![]() I start with a very quick blockout then playtest the map. Examples include Half-Life: Alyx maps, Left 4 Dead, CS:GO co-op missions, or gamemodes like zombie escape. This can be single maps or a group of continuous levels. Generally, levels fall under 3 main categories. I make the whole map start to finish, including any custom materials, sounds, or entities. ![]()
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